Looking for a complete, high-performance solution to manage legal and illegal organizations? ONE Factions is a powerful, hybrid, and fully dynamic script that allows server owners and players to create and manage factions in real-time without restarts.
β¨ Core Features
- π Universal Framework: Seamlessly compatible with QBCore and ESX.
- π οΈ In-Game Creator: Create any faction (Police, Mafia, Mechanic, Gang) via an intuitive UI.
- πΎ Dynamic Data: Everything is stored in a
data.jsonβ no SQL headaches, no server restarts required. - π Handcuff & Interaction System: Built-in physical interactions (Cuff, Uncuff, Drag, Put in/Out of Vehicle) togglable per faction!
- π₯· Illegal Stealing System: Enable or disable the ability to "Rob/Search" other players for specific factions.
- π¦ Multi-Stash Management: Create as many stashes as you need with custom weights and slots (Requires ox_inventory).
- π Wardrobe System: Set custom wardrobe points with illenium-appearance integration.
- π Smart Garage System: * Set custom Peds and Spawn points.
- Whitelist specific vehicles for specific grades.
- Plate and color customization built-in.
- π° Boss Menu & Grades:
- Manage ranks, labels, and salaries in-game.
- Direct integration with qb-bossmenu or esx_society.
- π¨ Visual Customization: Change marker colors and icons (using ox_lib) to match the faction's identity.
βοΈ Technical Specifications
- π High Performance: Optimized code (0.00ms on idle).
- π Deep Integrations: Native support for ox_lib, ox_target, and ox_inventory.
- πΊοΈ Auto-Blips: Automatically creates map markers for all faction points.
- πͺπΈ Multi-Language Support: Easily translate into any language (Spanish/English ready).
π¦ What's Included?
- Full documentation for setup.
- A clean
data.jsonstructure for easy backups. - Frequent updates and active support.
Elevate your server's roleplay to the next level with ONE Factions! π
πΈ Previews & Requirements
-
Requires:
ox_lib,ox_target. -
Optional:
ox_inventory,illenium-appearance. - Compatibility: ESX 1.2+, QBCore
